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Workshop abstracts
Sofia Pescarin, CNR ITABC, Rome (sofia.pescarin@itabc.cnr.it)
Reconstructing archaeological landscapes: interpretation, documentation and virtual reality
The aim of the workshop is to present case studies and indications of best practice in the creation of reliable and documented reconstructions of archaeological landscapes, for real-time (VR) and not real-time computer graphics purposes. It is addressed to scholars and young researchers who are interested in exchanging experiences and ideas on both interpretation and the process of reconstruction, particularly if they have an answer to the following questions:
- Are landscape reconstructions really useful for research purposes, or are they just fun and interesting in the final communication of results?
- How can archaeological landscapes be examined, interpreted and reconstructed with a coherent, explicit and scientific method?
- How far can we go? How can we manage uncertainty?
- Why are so few reconstructions available more widely? Why are many of them not so reliable and well documented? How can we overcome these problems?
- What are the best methods, tools and results in the reconstruction of ancient landscapes?
- Why is there such a wide the gap between virtual heritage experts and those in charge of communication policies in our cities and museums? Is it just a “validation problem”?
- Could shared web-based 3d environments, virtual communities, open source approaches be interesting for researchers and users for future developments?
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